How To Install Ultra Hardcore Mod For Mac Rating: 4,0/5 2674 votes

This page tells you how to download and install mods, and gives a quick overview of what you should keep in mind when creating a mod. For more detailed instructions on creating mods, you may view the modding tutorial page. If you are looking for the modding API, check out the official Factorio Lua API documentation website. If you wish to know where to install a mod which is in a zipped format, please read the instructions on the application directory page.
- 1Downloading & installing mods
- 2Creating mods
Downloading & installing mods
Hardcore Darkness Mod 1.12.2/1.11.2 seeks to remedy this unnatural occurrence by giving real, reactive darkness to Minecraft. After you install this mod it will be in mode 0, there are 3 different modes and they can be. On mac open finder, hold down ALT and click Go then Library in the top menu bar.
You can download the mods from the following places:
Mod portal (in-game)
The 'Mods' section of the main menu is the best way to get mods. It combines downloading & installing, checking installed mods for updates, and enabling/disabling installed mods.
Mod portal (website)
The mod portal (website) is the center of mod hosting, where authors upload mods, and you can find previous versions, and discussions. Mods come as ZIP files, installed by copying (not unzipping) into the 'mods' directory in the user data directory. Verify a successful installation by viewing the 'Mods' list through the main menu, in-game.
Mod subforum
Mod authors maintain threads in the official mod subforum to support their work. There may be experimental mods or updates here that aren't available on the main portal. They will be downloaded as ZIP files, either as forum 'attachments', or with a link to a hosting site. These are installed the same way as mods downloaded from the portal.
Dependencies
Many mods use Factorio's base mod as their only dependency which you do not have to install separately. However, some mods may require you to install other mods for them to work and can also make suggestions for you to install other mods for them to extend their functionality.
Required dependency
When a mod you installed requires you to install another mod for it to work, the other mod, in this case, is a required dependency. The in-game mod portal automatically downloads required dependencies when downloading any mod.
Optional dependency
When a mod makes a suggestion to install another mod, but if it does not need that other mod for it to work, the other mod, in this case, is an optional dependency. You can install the optional dependencies which extend the functionality of a mod to enhance your gaming experience with the mod.

Creating mods
- See also: Tutorial:Modding
API documentation
- Prototype documentation — What prototypes can be added to the game, and what are their properties
- Documentation of the runtime API — Hook into events and change the world around the player.
- Mod structure — The basic structure of all mods
- Factorio data github repository — Tracks changes of the Lua prototype definitions in Factorio between releases.
- Data.raw — Lists the names and types of all built-in prototypes
Lua scripting
You need to use the Lua programming language (version 5.2.1) to create any mods in Factorio. The game's mod system injects your code into the startup and to the data construction stage of the game. You can use any text editor to write the code for your mod. Well-known text editors that offer syntax highlighting for Lua are Notepad++ and Sublime Text.
Useful resources for Lua: Maxwell render suite v3 crack mac.
- Lua REPL : A Lua read-eval-print-loop, essentially a sandbox.
Licensing
Every mod requires a license since Factorio v0.11. If a mod has no license, it is assumed to have a Creative Commons license — Attribution-Noncommercial 4.0 International (CC BY-NC 4.0). However, it is possible to purposely make the mod unlicensed, to allow the code within it to be available to the public domain. The most popular distribution licenses for Factorio mods are the MIT license and the GPLv3 license.
Other useful legal links include:
See also

- Category:Technical — Documentation of technical formats and API's not related to modding
Retrieved from 'https://wiki.factorio.com/index.php?title=Modding&oldid=177126'
Well modding for mac most people say is killer, but it is soooo easy.
First your gonna want to get modloader www.minecraftforum.net/topic/75440-v123-risugamis-mods-everything-updated/ . Then your going to want to go to finder/student/library/application support/minecraft then find the bin inside minecraft. (for lion you can do apple shift g and look up ~/library/. Once you find the bin look for minecraft.jar and do open with (I open with archiveutility wich is mainly the default, but theres the unarchiver, 7-zip, and etc) now you should get a folder. Delete the old minecraft.jar and rename your folder inside your bin that says minecraft to minecraft.jar. Now open that up and copy all the files from modloader and paste them into the minecraft.jar folder. NOW DELETE META-INF. NOW RUN MINECRAFT TO TEST IT SHOULD MAKE A MOD FOLDER. Now lets find a mod. Im going to use a simple mod called toomanyitems (doesnt require modloader but keep reading and ill put one in that does)
. Now Im using tmi, but you use any mod that requires modloader (better than wolves, clay soldiers, etc). For most mods just open their folder and WAIT BEFORE YOU DO ANYTHING GO TO YOU MINECRAFT.JAR AND COPY IT AND PASTE TO MAKE A COPY JUST IN CASE THE MOD DOSENT WORK SO YOU WONT LOOSE ANYTHING. then drag all the files from tmi (whatever your using) into minecraft.jar (not the copied minecraft.jar just the normal one) open minecraft and it should work.
INSTALLING DIFFERENT MODS
Some mods are super easier to install, and it should state which way to install on the computer. ANYWHOM for this one I will use Mightypork's powercraft www.planetminecraft.com/mod/futurecraft-384340/
what you want to do is download it and find the powercraft.zip and easily just plop that powercraft.zip into your mods folder that you can find by doing student/library/app support/minecraft/mods.
INSTALLING OTHER DIFFERENT MODS
Some mods may require you to go into a minecraft.jar folder. DONT WORRY its easy. lets solve this one by giving an example.. e.x. I have a mod called mo armor and it adds 5 new armors to the game. Ok so what you want to do is go to minecraft.jar and look up the folder called armor.. now go to the mod that has an armor folder too and copy all the stuff in the armor folder and paste it to the minecraft.jar's armor folder.
ANOTHER E.X. The mod I have adds some new gui, but they put it in a folder called gui. What you do is the SAME (PRETTY SAME) THING. Go to minecraft.jar look for gui, find it, go to teh mod, copy all the files from the mod's gui to the minecraft.jar's gui, then copy all the other class files EXCEPT THE GUI ONE and past em in the minecraft.jar
BLACKSCREEN?
1 You dont have modloader
2 Ya didnt delete META-INF You must delete the whole folder
3 Your computer is running an older version of java
4 THE MOD DOSENT WORK
5 The mod is interfering with another mod causing minecraft to crash
6 IDs for two mods are the same
7 YOU DIDINT READ THE INSTRUCTIONS
IF YOUR HAVING TROUBLES AND ITS NOT ONE OF THESE REASONS COMMENT AND TELL ME AND I WILL MAKE SURE YOU GET THE MOD YOU WANT (unless it requires audiomod or something (yes I know how to download those ones too, BUT THATS NOT WHAT THIS TUTORIAL IS)